Apple, ARKit, iPhone 8, ManoMotion – Look forward to the future of Interaction!

Stockholm, Sweden


Apple, Apple

In June earlier this year, Apple did what it does best and pulled an ace up it’s sleeve. At its Worldwide Developers Conference (WWDC) event in June, Apple released the first ever Augmented Reality Platform for Mobile, the ARKit. Yet another milestone in its long line of technological innovation, the release of the ARKit is a timely incentive for developers and on-the-fence phone users to hop on board the iOS bandwagon!

Using the ARKit, developers are able to design third-party apps for iOS and the iPad. More recently, following Unity’s release of a plugin integrating the ARKit into the Unity Game Engine, developers have been able to develop not only on Native iOS but also on Unity as well. The spate of viral YouTube videos of projects and apps developed on the ARKit is only testament to the vibe and endeavour of the iOS developer communities.

What’s the ARKit all about?

The ARKit offers developers the ability to design and create compelling virtual objects and place them into real-world environments. The fundamental concepts behind this include 2 main things :

  • World Tracking – Tracking your device in real time to get relative position of device and location within physical environment.
  • Scene Understanding – Understanding the attributes of the physical environments via :
    • Plane detection – Real-Time detection of plane surfaces
    • HIT-testing – placing virtual objects on real world topography)
    • Light estimation – realism to physical geometry by understanding real world lighting conditions


So where exactly do we come in?

By combining ManoMotion’s Gesture Recognition framework with these functionalities provided by the ARKit, we have devised a method to introduce realistic interaction into Augmented Reality.

The benefit to developers is that through our integration, they can merge the core functionalities of the ARKit (Realistic understanding and placement of augmented interactive objects into the real world, and simply using your smartphone to access it) and ManoMotion’s SDK (Intuitive 3D gameplay or interaction methods using your hands, also enabled through your smartphone).

Undoubtedly, for developers, this is a real treat in UX and gameplay design. To the layperson, how would it feel to play games and interact with applications with your hands a-la Minority Report?

If you haven’t checked out our ManoPong demo, see it here.

In this demo, we introduce a gesture-driven gameplay interaction component. Mimicking a tossing action, you can replicate a game of beer pong in AR


Coming Full Circle

Apple heralds in its new and improved iPhone 8 this fall, expected to be announced tomorrow at Apple’s HQ in California. At what would be a significant event commemorating the 10th anniversary of the iPhone, the iPhone 8 is touted to boast the new and improved iOS 11 and incredible features such as Facial Recognition. Most notably, perhaps the most significant upgrade would be its system being optimized for AR Capabilities!

Therefore, with our ARKit integration, we hope to introduce a more wholesome way users can experience AR. Join the ManoMotion community if you havent!

You can find us on :

Twitter: @ManoMotion


Tags: Apple, AR, AR Kit, Augmented Reality, Developer, Gestural Interaction, gesture technology, Manomotion, SDK, Unity